Bane the Barbarian



The adventures of Bane the Barbarian are from a fairly lengthy table-top AD&D v3.0 “dungeon-bash” based on Monte Cook’s Return to the Temple of Elemental Evil. I joined it part way through and for me it ran for a little over fifty sessions, from around July 2002 to about June 2003. Though we ground it out to a conclusion I unfortunately only managed to get twenty of the sessions written up before falling so far behind it was difficult to keep motivated. I still have the notes somewhere though. Stu was the GM and myself (Bane), Colin (Tangrel, Az, Halgar & both Lucians), John M (Rae & Sol), Tim (Muratis) and Tony M (Ichabard) were the players.













Bane’s Background
In which a small boy survives when marauders destroy a tribal village.Session 1: Bane Joins the Fight
In which Bane and Ichabard travel to the small township of Hommlet looking for a Med-Jai named Tangrel.Session 2: The Cart
In which Bane, Tangrel, Rae, Muratis and Ichabard set out to retrieve a statue, which has been stolen from the Moat House.Session 3: Descent into Darkness
In which Bane, Tangrel, Rae, Muratis, Ichabard and Carceron undertake a forbidding descent into darkness deep beneath the Moat House.Session 4: Az Arrives
In which Rae makes a startling revelation and an old friend of Bane’s arrives to offer their aid.Session 5: Nulb
In which Bane, Az, Rae, Muratis and Ichabard must past through the haunted village of Nulb on their way to the Temple of Elemental Evil.Session 6: The Temple
In which Bane, Az, Rae, Muratis and Ichabard discover strange goings-on at the Temple.Session 7: The Blue Dragon
In which Bane, Az, Rae, Muratis and Ichabard go inside the Temple and encounter more than they had bargained for.Session 8: On To Verbobonc
In which Ichabard is restored and the company travel to the city of Verbobonc where they meet representatives of the Med-Jai.Session 9: Arrival of Krall
In which a strange dwarf named Krallovar joins Bane, Az, Rae and Muratis as they travel on to Rastor.Session 10: A Friend Falls
In which a tragedy occurs when Bane, Az, Rae, Muratis and Krall go to drive out the evil that infests the mines near Rastor.Session 11: Back to the Mines
In which a priest of Vulcanus names Halgar joins Bane, Rae and Muratis as they return to the mines.Session 12: Rae Walks Out
In which a halfling named Sol becomes one of their number and Rae departs.Session 13: Trouble with Troglodytes
In which Bane, Muratis, Halgar and Sol venture deep into the mines and the Earth temple of the troglodytes.Session 14: End of the Earth Temple and a Beauty Restored
In which Bane, Muratis, Halgar and Sol interrupt a foul ritual and recover the remains of the victim who was sacrificed.Session 15: Last Man Standing
In which Bane holds on to save the day when all about him have fallen.Session 16: Getting in Deeper and Deeper
In which Bane, Muratis, Halgar and Sol continue on beyond the Earth temple but are cornered by a chimera.Session 17: The Breakout
In which Bane, Muratis and Sol escape the chimera and are forced to withdraw. They return to Brindinford where they are joined by Amelorn and Lucian, Tanyara’s cousin.Session 18: A Different Path
In which Bane, Muratis, Sol, Lucian and Amelorn go in search of another entrance to the mines.Session 19: Trying the Subtle Approach
In which, at Lucian and Sol’s behest, the companions employ subterfuge to gain re-admittance to the mines.Session 20: The Orc Shaman
In which the companions capture and question one of the evildoers within.

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